Aus dem US Forum:
Marksmanship vs Survival
Abstract
This section is a comparison of damage done by 5/31/15 marksmanship and 21/30 survival spec. Through careful modeling of three separate
hunter strategies that I believe reflect real life situations. The highest
dps from these three models were charted and compared.
Below is a graph of how marksmanship and survival build
dps changes with weapon speed
Graph
http://i33.photobucket.com/albums/d9...h/MMvsSurv.jpg
Note: The only variable involved is weaponspeed. The change in
dps is caused ONLY by the difference in weapon speed.
Note damage for marksmanship build can be up to 4% higher than what is shown in the graph
Note damage for survival build can be up to 3% higher than what is shown in the graph
http://i33.photobucket.com/albums/d9...AgiforSurv.jpg
Here is another graph comparing how damage scales with
agi increase between Marksmanship, Survival, and Survival with TSA. This is pre-talent
agi. With buffs like mark, kings, scorpok assay it should be possible to get your pre-talent
agi to 600.
Conclusions
Marksmanship hunters do more damage than survival hunters with 425agility. You can see that the agility bonus from 425 agility is required to compensate for barrage and ranged weapon specialization, as survival build
dps with true shot aura is comparable to marksmanship
dps.
I also examined graphs for agility up to 550 in increments of 25. Even at 550 agility the 100ranged attack power bonus from true shot aura could not be compensated for.
However
if you can leech true shot aura from another
hunter, it may be worth it to spec 21/30 when you are at 450agility.
assumptions
a 45
dps bow was used with the labeled weapon speed and a 15% speed increase quiver.
Agility was assumed to be 425 with another 500 ranged attack power coming from non-agility sources.
Models used
Three models were used in calculating this. The standard
hunter attack rotation model (under the assumption that aimed shot is immediately followed by an auto-shot, but multi-shot has no effect on auto-shots), a modified
hunter attack rotation model (one extra auto-shot was taken before starting the next aimed shot), and arcane shot spam model.
The effect of criticals are accounted for. (Including increased crit chance in survival build)
The effect of quickshot was not included into the standard
hunter attack rotation model and modified
hunter attack rotation model as it complicates the problem beyond belief. (The quickshot can activate after any one of the shots, the length of time the quickshot is active varies depending on which shot activates the quickshot. The effect of quickshot can be roughly estimated by increasing damage by 4%)
For the arcane shot spam model, the effect of quickshot was partially included. The number of attacks in one minute was calculated along with the expected number of quick shots in one minute from that number. Then the damage bonus from one quick shot activation (
dps*2.4) was multiplied by this figure. This method does not take into account quick shot being activated during a quickshot and increased chances of quickshot happening during a quickshot. However it should be close enough.
The increased 3% hit chance from surefooted is not accounted for in the survival models. However this can be roughly estimated as a 3% increase in damage.
Because quick strike and surefooted is unaccounted for in most of the graph, this is actually closer to a comparison between a 31/20 build and a 21/30 build.
The only part where quickshot is accounted for is for weapons of <1.5speed (does not exist in the game) where you can see the
dps rise due to quick shot.
Quelle
Du willst kein verbessertes Jägermal weil du für 5 Talentpukte nur etwa 1 Schadenspunkt pro Sekunde mehr machst.
Falkenauge kommt vor allem im Geschmolzenen Kern zur Geltung, dadurch hat man genau 1m mehr Reichweite als die Mobs da drin, das entlastet die Heiler.
Streuchschuss unterbricht Zauber, lässt dich einen Gezielten Schuss ansetzen, gibt dir etwas Zeit den Cooldown von Totstellen bzw Eisfalle zu überleben.....