Thema: Inoffizielle Patchnotes zum kommenden Patch
Diskutiere im Allgemeines Forum über Inoffizielle Patchnotes zum kommenden Patch. Angeblich hat Blizzard für kurze Zeit die neuen Patchnotes bekannt gegeben und sie dann direkt wieder zurück gezogen. Dazu dieser Kommentar: Zitat: FYI: Patch Note Finalization | 4/6/2005 We are currently in the process of finalizing patch notes for the next patch. Please be advised ...
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Alt 07.04.2005, 08:59   #1
Level 20
 
 
Beiträge: 193

Inoffizielle Patchnotes zum kommenden Patch

Angeblich hat Blizzard für kurze Zeit die neuen Patchnotes bekannt gegeben und sie dann direkt wieder zurück gezogen.

Dazu dieser Kommentar:

Zitat:

FYI: Patch Note Finalization | 4/6/2005
We are currently in the process of finalizing patch notes for the next patch. Please be advised that official patch notes will be posted on our site. Please do not post patch notes from other sources as there is no way of confirming their validity. Thank you.

EDIT: Be advised that, if you do post patch notes that are not official, we will delete the post and take action accordingly.
Quelle



Hier die "inoffiziellen" Patchnotes (bitte mit Vorsicht genießen):

Zitat:
General

Mana regeneration is now disrupted when a spell has completed casting rather than at the start of cast. It will resume normally 5 seconds
after the last spell cast.

Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45
seconds.

Perception - Increased detection bonus.

Spells and abilities that interrupt a channeled spell will now properly interrupt the entire spell school for the interrupt duration.

Fixed a bug where attack power bonuses were not properly affected by percent damage modifiers for Ambush, Backstab, Ghostly Strike,

Ravage, Riposte, Scatter Shot and Shred. Specific ability changes described below.

Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill
bonuses beyond their normal cap.

Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Will of the Forsaken will counter Mind
Control).

Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases
all damage taken by 10% for the duration.

There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load
screens throughout the world have been replaced with new art. Enjoy!

Level 60 mounts purchased at vendors now have a whole new look. Undead mounts already have a different look for their faster mounts and
so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts you can exchange it
for one with a new look at the mount vendor.

PvP

Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and
Orgrimmar (Hall of Legends).

Druids

Ravage and Shred now properly increase the attack power contribution by the percent modifier.

Shapeshifting into an
animal form will now remove polymorph effects.

Hunters

The Hunter Epic quest series is now in game and waiting to be found.

Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.

Highland Striders no longer have Cower (Rank 3) when tamed.

New Pet Ability: Dive - Increases movement speed for a short duration.

New Pet Ability: Dash - Increases movement speed for a short duration.

Freezing Trap - Visual changed.

Track Hidden - Increased stealth detection.

Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.

Mages

Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100%
chance to cause your target to be vulnerable to Fire damage. This
vulnerability increases the Fire damage dealt to your target by 2% and can
be stacked up to 5 times for a total of 10% increased Fire damage.

New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the
target's party with brilliance, increasing their Intellect.

Improved Mana Shield - Design changed. Instead of increasing the amount
absorbed, it now decreases the mana lost per point of damage taken by
10/20%.

An error message is now displayed if you try to use Blink on boats and
zeppelins.

Wand Specialization - Fixed a bug where the damage increase with this talent
was too high.

Cone of Cold - Now subject to diminishing returns in PvP. This is considered
a slowing effect.

Frost Nova - Now subject to diminishing returns in PvP. This is considered
an immobilizing effect.

Pyroblast and Fireball damage over time will now stack together.


Paladins


Paladin epic mount quest added, talk to Duthroian Rall or Brandur Ironhammer
to begin the quest.

Sanctity Aura - Fixed a bug where the spell/talent was unlearned after
logging out if learned before level 40.

Resistance Auras - Paladins should now be able to switch from a resistance
aura to any other resistance aura without canceling the current one first.

Improved Seal of Justice - Fixed a bug that caused the talent to have no
effect. It will now increase the frequency that the stun effect will land.


Priests


A new Priest epic quest series is now in the game and waiting to be found.
Levitate - Duration and mana cost increased.

Touch of Weakness - Should now be affected by the Blackout, Darkness, Force
of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.

Starshards - Should now be affected by the Focused Casting, Force of Will,
and Silent Resolve talents.

Holy Fire - Should now be affected by the Focused Casting talent.

Mind Flay - Should now be affected by the Focused Casting talent.

Desperate Prayer - Should now be affected by the Holy Specialization
talents.

Vampiric Embrace - Active icon tooltip rewritten to be more clear.

Holy Nova - Now causes an explosion of holy light around the caster, causing
Holy damage to all enemy targets within 10 yards and healing all party
members within 10 yards. These effects now cause no threat as opposed to
reducing threat temporarily.

Holy Fire - We've made several changes to Holy Fire in an effort to make
this a more usable, efficient, damage spell. We've reduced the cast time
from 5 seconds to 4 seconds, which reduced the damage caused. From there, we
increased the damage and shifted more of the spell's potency into the damage
over time portion. We also increased the duration and reduced the mana cost
and cool down. While the direct damage portion was reduced slightly from the
previous version, each tick of damage should be unchanged as well as
delivering one additional tick of damage. In total, the relative damage and
efficiency of the spell have been increased.

Wand Specialization - Fixed a bug where the damage increase with this talent
was too high.


Rogues


Combo points will no longer be removed if the target is deselected. They
will only be removed if a different target is selected.

Vanish - Increased stealth bonus.

Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the
attack power contribution by the percent modifier.

The Kick ability prevents the target from casting spells in the same school
when channeled casting is interrupted.

If using Gouge triggers the Stormshroud Armor lightning effect, the gouge
will no longer be instantly interrupted.

The Rogue trainers will now point the player to an appropriate area with
boxes to unlock depending on the lockpicking skill of the player.

Preparation - Will now clear the cooldown of the Blade Flurry ability.


Shaman


Earth Shock - The visual for ranks 2 through 7 has been changed to be
consistent with rank 1.

Windfury - Fixed a bug that caused an additional attack beyond what was
intended. In addition, fixed a bug that caused the next normal melee attack
to happen sooner than intended.

Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is
a special quest for them involving a dreaded death knight who dwells in the
depths of the Scholomance.

Frost Shock - Now subject to diminishing returns in PvP. This is considered
a slowing effect.

Warlocks

Warlock epic mount quest added. To begin the quest, speak with a demon
trainer in any of the capital cities.

The Warlock Infernal quest is now available and can be found in Felwood.
The Warlock Ritual of Doom quest is now available and can be found in the
Tainted Scar.

The succubus now has a new look.

Paranoia (Felhunter) - Increased stealth detection.

Seduction (Succubus) - Is now considered a Fear effect for purposes of
diminishing returns.


Warriors


Thunder Clap - Visual and animation changed.

Items
The following set items have had their art updated:

Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, All parts of
the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask,
Wildheart Cowl, Pauldrons and Coif of Elements. Other class sets will
receive updated art in future patches.

Random world items that had increased healing effects were mislabeled, and
the amount of increased healing appeared to be half of what was actually
occurring. The amount shown on the item is now an accurate representation of
the healing increase.

The Celestial Orb and Robe of the Archmage will no longer trigger the
cooldowns of a Mage's mana gems. Mana gems are now on their own unique
cooldown category.

Tiny Black Whelping item changed to Dark Whelpling to reflect the name of
the creature summoned.

Fixed a typo in the aura description for the Mighty Rage potion.
+Spell damage and +Healing effects have been increased in effectiveness to
make them more attractive to players. Effects that increased damage and
healing done by all magical spells received the largest increase, especially
if the previous amount was small. We also fixed a couple bugs relating to
these effects.

Pimgib's Collar is now unique.

Frayed Abomination Stichings are now considered to be uncommon items.

Fordring's Seal has been improved with additional Stamina and Intellect.

Ring of Protection's armor has been lowered, but the ring's Stamina has been
increased.

Voodoo Band has been slightly improved.

Underworld Band is no longer unique.

Filling jars of ooze no longer puts you into combat.

The Rod of the Ogre Magi properly sheathes now.

Changed the tooltip of the Bloodfang Hood's effect to properly indicate the
duration of the stun.

The Demon Forged Breastplate effect no longer requires channeling.

Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets
Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup
modified to more appropriately describe their effects.

The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell
Damage effect has been added instead.

Onyxia Hide Backpacks are now 18 slot containers.

Warstrike Shoulder Pads have been improved.

Living Leggings, Breastplate, and Shoulders now have Stamina, but had their
Nature Resistance lowered.

Legplates and Legguards of the Chromatic Defier have been improved.

The drop rate of Essence of Undead has been lowered.

The drop rate for Gift of the Wild and Prayer of Fortitude has been
considerably increased.

General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion
instead of 1.
Samotyr ist offline  
Alt 07.04.2005, 08:59  
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AW: Inoffizielle Patchnotes zum kommenden Patch

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Alt 07.04.2005, 09:00   #2
Level 20
 
 
Beiträge: 193

RE: Inoffizielle Patchnotes zum kommenden Patch

Fortsetzung..

Zitat:

Professions


A significant number of additional engineering devices have been added to
the world both as new recipes on vendors and as drops on monsters in the
higher level (50+) dungeons and in raids.

Seven new blacksmithing recipes are available to seasoned blacksmiths via a
series of turnin quests.

Three new armorsmithing recipes are available to master armorsmiths. All 3
recipes are gained via quest.

The Turtle Scale gloves recipe has been changed to have a white name rather
than green since it can now be purchased at the store. Generally, recipes
with white names are store-bought and ones with green or blue (or purple)
names are drops from monsters.

Some Blasting Powder icons Changed.

Leatherworkers can now make throwing balls (as a toy).

Ghostweave Belt pattern is no longer bind on acquire.

Randal Worth in Stormwind now only teaches apprentice level leatherworking.

Expert Blacksmithing Trainers will now point you to the appropriate artisan
smith when you get a high enough skill.

Bombs now cause a disorient effect when they go off, this was not working
correctly previously.

Flame Deflector and Frost Deflector now do an elemental damage absorb rather
than a resistance increase.

Minor Recombobulator now restores health and mana as well as removing
polymorph effects.

Target Dummies now generate an initial taunt pulse so creatures will attack
them for the first 5 seconds after they are dropped.

Gnomish Death Ray damage increased slightly and cooldown reduced to 5
minutes.

The level of the Mechanical Dragonlings, Battlechicken and Bombs dropped by
the Goblin Bomb Dropper now scale with your engineering skill, so they will
be always useful against enemies. Their damage and health has remained the
same.

Requirements to make the Helm of Fire were reduced.


Raids & Dungeons


Azuregos now has a new debuff - Mark of Frost. A player who is hit with the
Mark of Frost will be frozen in a block of ice should they attempt to
re-engage Azuregos.

Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower
level than previously. This will provide a much better progression of
creature and boss levels in Blackrock Depths.

The Baroness Anastari encounter has been changed. Players who become
unpossessed will now have full health, and after the Baroness unpossesses a
player there will be a much longer cooldown before she can cast possess
again. These changes should make her a more balanced encounter for a 5 man
group.

Lava Surgers no longer respawn once you kill Garr.

When Majordomo Executus submits, a chest is spawned next to him. This chest
should only spawn the FIRST time he is defeated in a saved instance. If a
guild tries him a second or third night, no chest should spawn.

Ragnaros now stays up 2 hours rather than 1 after being summoned.

The Golemagg and Shazzrah encounters in the Molten Core has undergone some
changes.


Scholomance Itemization


20 new Rare items have been added to Scholomance.

Several Uncommon items have been upgraded to Rare quality.

Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at
least one Rare item.

Ras Frostwhisper will always drop at least two Rare items.


Stratholme Itemization


26 new Rare items have been added to Stratholme.

Several Uncommon items have been upgraded to Rare quality.

Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid
will now always drop at least one Rare item.


Raid Itemization


Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all
received some new items on their loot tables.

Onyxia will once again drop two upper tier class set helms.

Most of the non-class set items that dropped from Molten Core and Onyxia
have had their effective levels increased, resulting in higher DPS weapons,
and/or better stats and effects.

Players who defeat the Majordomo Executus encounter will now be rewarded
with new epic items. This reward will only be granted the first time the
encounter is defeated during the 6 day lifespan of a Molten Core instance.
The loot tables for some of the Molten Core bosses have been improved so
they drop an additional epic item per kill.

World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop
random blue items of a level lower than 50.

Prior to this patch, Molten Core boss creatures could drop items from one of
two different tiered sets for every character class. The loot tables have
been changed so Molten Core bosses will now only drop items from the lower
tier class sets. However, some of the items from those sets were not
previously dropping in Molten Core. These missing class set items will now
drop in Molten Core, allowing players to complete their lower tier class
sets. The higher tier class set pieces that once dropped in Molten Core will
be found once again in Blackwing Lair, the next raiding zone scheduled for
release in a future patch.

Future patches will include even more item rewards for these raid
encounters, as well as improvements to the statistics, effects, and set
bonuses for both tiers of the raid armor sets.



Quests


Party Quest share information is now working. If you mouse over a quest that
multiple party members have, it will display a mouseover tooltip indicating
what nearby party member are on that quest. Also to the left of the quest
name in your quest log it will list a number in parenthesis indicating how
many other players in your party have that quest.

Quest givers who have repeatable quests now display with a blue question
mark over their head instead of the standard yellow exclamation
point/question mark.

The Molten Core discovery quest has had its objective moved from inside the
Molten Core to Blackrock Depths.

Paladins who have completed their Epic Mount quest can repeat the final
event in Scholomance for fun (and loot) by speaking with Lord Grayson
Shadowbreaker.

Lunaclaw’s spirit should stay around longer before despawning, and the
spirit should simply despawn as oppose to "die".

The description text for both the Horde and Alliance versions of the "Rabine
Saturna" quest have been clarified.

The reward text for the "Hive in the Tower" quest has been clarified.
Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen
Arise."

Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who
attack her will be flagged for PvP.

Quickened Ana’thek the Cruel’s (quest target in Stranglethorn) respawn rate.
He and his entourage now spawn every 5-8 minutes.

Removed Stormwind Faction reward from the Greenwarden quest line in the
Wetlands.

The time Decrepit Guardians stay spawned (they're the mobs trapping the
Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
The elementals in the plaguelands no longer attack the Spectral Defenders.
The "haunting" radius of Pamela’s doll pieces in Darrowshire was reduced.
You must now be closer to a doll piece before ghosts appear.

Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to
2 hours on average.

Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
Added text to the Fresh Zhevra Carcass to clarify it’s use in the Ishamuhale
quest.

Typos in various quests have been corrected.



User Interface


Temporary weapon enchantments will now display as buff icons to the right of
your normal buff icons.

Recipes you already know will not show up in the auction listing if "Usable
Items" is checked.

The mouseover UI in the bottom right corner will no longer overlay the extra
action bars if you have them up.

If the subject line is not filled in when you put an item in a piece of
mail, it will automatically be filled in with the item being sent.
Mousing over the interface options menu will no longer count as a mouseover
on objects underneath the interface window (Thus making it hard to set your
chat windows to be fully transparent among other things).


World Environment


Andorhal has been overhauled to improve framerate, navigability, and monster
spawns.

Repositioned quest spawns in light of new city layout (tower marker
indicators, silos, etc.).

Doubled the number of small lockboxes present for the "Counting Out Time"
quest.

Araj should now spawn as a result of destroying the crystals in the towers
of Andorhal.

Kardris Dreamseeker is now being addressed properly as a female, rather than
a male.

There are new load screens for the Stratholme, Scholomance and Blackrock
Depths instances. Additionally, many of the previous load screens throughout
the world have been replaced with new art. Enjoy!

Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree.
Sorry for the scrapes and bruises.

Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly
displays its name when you enter the cave.

The dragon bones just to the southwest of The Swarming Pillar in Silithus
have been named the Bones of Grakkarond.

The levels of the NPCs in Camp Mojache have been raised to be commensurate
with their counterparts at Feathermoon Stronghold.

Patrolling scouts that can see through stealth and invisibility have been
added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
The range of restock time for Argent Dawn vendors has been widened.

Cairne Bloodhoof is now a little more talkative.

High Priest Rohan is now properly associated with the Ironforge faction.

Grimand Elmore in Stormwind is more talkative.

Town Criers in all the major cities now have basic gossip text.

More references to the fictitious locale of "Chillwind Point" have been
squashed in favor of the very real "Chillwind Camp".

Players will no longer get stuck in a location in the Ruins of Eldarath in
Azshara.

Fires in Thunder Axe Fortress in Desolace now have proper names.

No longer a tree floating off the ground in the Sishir Canyon area of the
Stonetalon Mountains.

There is no longer a floating tree in Westfall above the defias tower.

There are no longer fish flying around above the water line in Silverpine
Forest.

Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.

Removed a crate that was clipping through a tent/hut in Coldridge Valley.

Removed the terrain that popped in and out of the crevice in the entrance to
Foothold Citadel on Theramore Isle.

Properly named the intact watchtower near Southshore.

The Rainsticks sign in Thunderbluff is no longer floating.

Removed floating object from Nijel's Point in Desolace.

Removed an invisible collision wall located in the Barrens near the
Bramblescar area.

Players can no longer kill creatures with ranged attacks while the mobs are
unable to damage the player when standing atop the cauldrons in Eastern
Plaguelands.

Closed a hole in the world in the Searing Gorge.

There is no longer a hole in the world at Dun Garok.

The minimum level requirement on the Dire Maul meeting stone has been
properly assigned.

The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has
been properly assigned.

The minimum level requirement on the Blackrock Spire Meeting Stone has been
properly assigned.

There is no longer a hole in the world in Raven Hill, Duskwood.

The orczeppelinhouse.wmo in Grom'Gol Base Camp no longer has a portalling
issue.

A tree located too far above the ground in Feralas has been "replanted".
The dock on the Forgotten Coast in Feralas is no longer partially floating
above the ground.

There is no longer water missing from the pool by the Grimtotems in the
Lower Wilds of Feralas.

A rock that was sitting above the ground at the top of one of the falls in
Nighthaven has landed.

Players no longer will get stuck in a location at Gurubashi Arena in
Stranglethorn Vale.

Major Mana potions buy/sell price slightly increased.

Aggro radius of Bears and Wolves in Silverpine have been reduced.

The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge
now has alcohol again.

Fixed a grammatical error in one of Captain Kromcrush’s yells in Dire Maul.
Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a
new king if the player cycles through gossip too quickly.

Williden Marshal’s gossip text has been polished.
Quelle



mfg

EDIT: Vergessen zu erwähnen, dass angeblich auch das Honor-System für's PvP dabei sein soll.

Ausfürhlichere Quelle: klick
Samotyr ist offline  
Alt 07.04.2005, 09:01   #3
Level 20
 
 
Beiträge: 193

Ein paar sehr nette Sachen dabei, sollte das wirklich so kommen.

Z.B. erhöhte Chance auf droppen der Gruppenbuffs für Priester und Druiden.
Und Epic Quests für Priester, yay!
Samotyr ist offline  
Alt 07.04.2005, 10:51   #4
Level 61
 
Fraktion: Allianz
Realm: Alleria
Rasse: Nachtelfen
Klasse: Druide
 
Beiträge: 1.838

[COLOR=royalblue]Endlich 'ne Hunterepic. Hoffentlich finde ich die auch, denn die erste ist bestimmt schon grau, wenn der Patch kommt.
Vordai ist offline  
Alt 07.04.2005, 11:14   #5
Level 13
 
 
Beiträge: 88

yes scorch wird verbessert, da muss ich doch gleich umspeccen und nochmal mehr auf damage+++ gehn
Reto ist offline  
Alt 07.04.2005, 12:32   #6
Level 9
 
 
Beiträge: 41

Juchhu Seduction Nerf und kein Wort über Shards



Hoffentlich gibts dafür des Epic Mount für lau - und die Erwähnung der Infernal Quest lässt zumindest ein klein wenig Hoffnung auf ein Infernal das net via Enslave Demon unterworfen werden muss sondern, wie die andern Pets, in meinem Spellbook steht.
Hach wär des schön
Klachi ist offline  
Alt 07.04.2005, 13:20   #7
Level 27
 
Avatar von Moghty
 
Fraktion: Horde
Realm: Eredar
Rasse: Untote
Klasse: Magier
 
Beiträge: 362

Neue Epic Mount Desings für alle Rassen ausser den Untoten (die das ja schon haben) dürften wohl auch alle erfreuen
Moghty ist offline  
Alt 07.04.2005, 14:51   #8
Level 22
 
 
Beiträge: 253

Zitat:
New Pet Ability: Dive - Increases movement speed for a short duration.

New Pet Ability: Dash - Increases movement speed for a short duration.
irgendwo ist da ein fehler im detail.

vieleicht idas dads ja der grund warum die gleich wieder unzugänglich für die öffentlichkeit gemacht wurden.

ich würd mich nicht drauf verlassen dass das alles so in vollendung geht was dort geschrieben war.
warten wir einfach aufs offizielle
Raemed ist offline  
Alt 07.04.2005, 15:44   #9
Level 21
 
 
Beiträge: 229

Naja, so als Priest nicht gerade berauschend. Erhöhte Dauer für Levitate, genau, was wir gebraucht haben

HF ist mit 4 Sekunden Cast Time immer noch unbrauchbar. Sorry, aber sogar Smite ist voll "ausgebaut" schon zu lange von der CT her, um sinnvoll eingesetzt werden zu können. 4 Sekunden sind schlichtweg inakzeptabel.
In einer Gruppe braucht man mit einem 4 Sekunden Zauber, der nicht heilt, erst gar nicht anzufangen (die Gruppenmitglieder werden's einem danken, wenn man fröhlich 4 Sekunden DD's raushaut während die Mobs sie langsam aber sicher in Grund und Boden treten), im PvP kann man jeden Spell mit Cast Time > 2 Sekunden so oder so in die Tonne treten.
MEin persönliches Fazit: HF immer noch sinnlos.

Die Holy Nova Änderungen finde ich zwar ganz nett, aber ich würde gerne sehen, wie hoch die Heilkraft des Spells ist im Vergleich zum Manaverbrauch. Wirklich interessant ist das Talent da nur wegen der "No-Aggro" Komponente des Heals, nicht dem Schaden an sich.

Kein Wort über das spiritlastige Devout Set verloren (außer Art Changes, yee haw). Kein Wort über Änderungen am Spirit Attribut selbst, um es sinnvoll zu machen.

Nach dem tollen Patch für Warrior bin ich ehrlich gesagt sehr enttäuscht über den jetzigen Patch, wenn er so live gehen sollte. Ihre tolle Levitate Dauer können sie sich gerne sonstwohin schieben, so lange Spirit (das von Blizzard auserkorene Primärattribut der Priester) nicht gefixt wird, oder zumindest das Priester Armourset nicht von Spirit bereinigt wird (wie bei Mages geschehen).
Dass der Holy Tree immer noch sinnlos ist für einen Priester, der mehr sehen will als nur Instance Runs, brauch ich ja niemandem zu sagen. Und selbst da bin ich mir nicht sicher, ob nicht ein Disc Spec besser wäre...

Priester Spells:
Kein Wort über Änderungen an Racial Spells abseits der Bugfixes. D.h. es gibt immer noch keine wirkliche Alternative zum Zwergenpriester (außer dem Untoten, dank WotF).
Elune's Grace immer noch sinnfrei, Starshards immer noch komplett nutzlos... Die Troll Spells immer noch relativ ohne wirkliche Bedeutung.

Aber wenigstens etwas erfreuliches aus dem Lager Racial Traits:
Trolle haben etwasLiebe bekommen. Berserking ist jetzt relaistischer einsetzbar und imho auch recht gut gelungen. Spiele zwar keinen Troll (Troll Priest ist zwar angelegt, aber seit Ewigkeiten Level 6 ), aber es freut mich natürlich, dass das mt Abstand nutzloseste Trait endlich an etwas Bedeutung gewonnen hat.
Mustrum ist offline  
Alt 07.04.2005, 16:21   #10
Level 9
 
 
Beiträge: 40

Wenn mit Epic Mount ein Lvl 60 Pferd gemeint ist weiß ich nicht was ich von dem Patch halten soll. Außer den 6 Vaulttaschen gibt es dann keinen wirklichen Moneysink mehr (naja BoEs kaufen ^^).
Denke daher daß das dann nicht so wirklich stimmt. Das freie 40er Pferd langt mir eigentlich erstmal da man im moment die meiste Zeit in irgendeiner Form mit Mobs hauen verbringt. Und ob man 2-5 Minuten eher in einer Instanz ist bringts nicht wirklich.
Von der Allyseite Raids auf einer der Hauptstaedte mal ausgenommen, zu denen gibt es ja keinen Greif. .
Thronte ist offline  


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Stichworte zum Thema Inoffizielle Patchnotes zum kommenden Patch

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