Thema: Erfahrungsberichte von Spielern
Diskutiere im Neuigkeiten Forum über Erfahrungsberichte von Spielern. Auf den WoW Vault Boards und WoW Stratics haben einige glückliche ihre aktuellen Erfahrungen mit WoW auf der GenCon nieder geschrieben: Zitat: 21_Blessings Let me give you some advice: never look at a screen shot of WoW again. This game looked absolutely amazing in person. ...
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Alt 14.12.2003, 05:35   #1
Level 10
 
 
Beiträge: 50

Erfahrungsberichte von Spielern

Auf den WoW Vault Boards und WoW Stratics haben einige glückliche ihre aktuellen Erfahrungen mit WoW auf der GenCon nieder geschrieben:

Zitat:
21_Blessings
Let me give you some advice: never look at a screen shot of WoW again. This game looked absolutely amazing in person. This is game is graphically perfect in my opinion. Screenshots do not give this game justice one bit.

I leveled up a Human Pally to level 6 (all by questing) and messed around with a level 20 undead warlock for about an hour and half. The warlock was badazz. Never had so much fun. John Meyer was telling me about the ritual summon that was just
put in for warlock. The warlock intiates the spell, and two other group memebers (any class) channels their energy and they can summon a player to anywhere on the map. Also, reign of fire is the most badazz spell I've ever seen. It has a huge AOE radius and does massive damage--unreal. I also noticed, the Undead get under water breathing...but I think we knew that already. This is just a guess, but methinks that it will pretty tough to solo in high levels in this game. The aggro is pretty crazy, and level 14+ mobs were whooping me pretty bad at times. But we'll see.

Their higher level Pally wasn't working at the time, so I created a new one. Right off the bat, I already had a quest..then another quest...then boom I'm level two. The first 5 levels I gained, I never ONCE had to sit down and rest. It was all fast paced. While the Paladin can use Swords and other weapons, he can Specialize (use his talent points) to raise his 2H Hammer or Mace skill or his spell damage or his damage to Undead or beasts. This game will own the MMO industry for many years.

I really don't understand why this game isn't released yet. I could of sworn I was playing a final product. Anarchy Online, right now, is not as smooth as WoW in this so called Alpha version. Of course the were being extra ambiguous and wouldn't even give a guess for the release date! I'm for sure going back tomorrow afternoon and I'll definetely try more of the classes out.

Oh one more thing...Gnomes get FROST resistance as racial trait.

Forgot to add, I saw the demo of Middle Earth Online right after I was done at the WoW booth....it was pretty pathetic. I really have no other words to describe THAT horrid experience. They couldn't even answer half my questions--pathetic.

Peace
Day One Link
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Alt 14.12.2003, 05:35  
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AW: Erfahrungsberichte von Spielern

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Alt 14.12.2003, 05:36   #2
Level 10
 
 
Beiträge: 50

Zitat:
Original von 21_Blessings
Engineering
Two words..EXPLODING SHEEP. Yeah I said it, exploding focking sheep are the game. You have to build them the engineering trade skill. Craziest thing I ever saw, after you've built your robot sheep, you click on the icon in your inventory and sheep appears on screen. It becomes your guardian. Once it sees the first hostile creature, it will waddle on over (it was a covert waddle ) and it will explode and and cause extreme damage to the target. Then I witnessed 10 exploding sheep (at the same time) wipe out an entire area. These suckers are relentless, lol it was like seek and destroy. Awesome. You can also build a mini robot Harvest Golem. This guy was buff, he could handle some business. I can see engineering being a VERY popular trade school.

Gnomes!
Gnomes were working! Trolls were too, but they weren't allowed to show us due to a problem with their hair . Gnomes are sooooooooooo badazz and cute in a sick twisted kinda way. Their VOICE emotes were pretty entertaining. Each race can emote voices that the rest of the world can hear..like help, oom, heal, cheer, roar etc. Chick NE sound like phone sex operators, not that I would know of course...Oh, I saw the Battle Ram mounts, they look badazz and I think Gnomes will use them like the Dwarves, this is what I was told. Gnomes have HUGE hands, heheh I was watching a Gnome mage throw fireballs..it looked amazing. As for Mages, they get this awesome frost nova shield (name might be wrong) but when a mob HITS you they become SLOWED...this give the mage time to create space and cast more spells. Mages will be the king of kiting.

PALADIN!!
Oh yes, this will be my main for sure. At level 20, DIVINE SHIELD grants immunity from ALL attacks for TEN seconds--I know calm down. Who said Pally's can't tank?? Holy light + Divine Shield + lay on hands( still 60 min cooldown) looks like a pretty badazz tank to me. Paladins will be undead killing MACHINES, this applies to PCs and MOBS. Paladins get spells like: Turn undead, sense undead, Exorcism, (direct dmg or dot I forgot)judgement(not sure what it does) and a few others. Wow.

Shaman
Shaman's can shapeshift into a timber wolf..just like SOW from Everquest, just a speed buff. Shamans are not tanks. Shamans use TOTEMS..kinda hard to explain, for example they have a sight totem. You cast the sight totem and its placed on the ground. Now the shaman can run over the hill to the west and still see EVERYTHING in the radius of the sight totem (ambush anyone?). They also have a serpent totem (looks like a snake, which attacks), healing totems and many others. Of course they buffs, dots and all that good stuff as well.

Rogue
Rogues have the coolest named abilities in teh game imo. Finishing moves like "kidney shot", "cheap shot"..thats what I'm talking about. Furor from FOH told you about the bubbles right? Well the rougue performs abilities that add bubbles to your bubble counter (5 total, right next to your face icon) for example, the ability "rip and tear" will add one bubble to the counter if it is landed. Then when you get enough bubbles, you can use finishing moves like "kidney shot"..cool stuff. Rogues CAN DUEL WEILD..though Warriors and Hunters CAN NOT duel weild (don't yell at me..this is what I told Don't know if this will hold true. I speak no more on the matter). Also, Rogues can make poison. And you can add this to weapons..heres the cool thing. You can TRADE for services. Say, John the Warrior wants poison effect for his sword. Dave the Rougue wants boots and ten gold. You open the trade menu between them and John puts in the boots, gold AND sword...the Rougue can automatically upgrade the weapon once the trade accept button is hit. And the warrior will automatically get back his new upgraded sword and the Rougue will get his boots and gold. Oh and the poison effect WAS cool..everytime you hit a beast a green cloud with skulls inside pop up and poison the beast. Rogues ALSO get SPRINT ability to make a fast get away. They also get special skills like "street fighting" and "Acrobatics", not quite sure what each does..but I think they add extra damage..

Hunter
Remember the ORANGE bar in screenshots? Well this is the Hunter's FOCUS. It makes their ranged attack more accurate.

Warrior
The warrior gets KICK, the animation is badazz, the warrior ACTUALLY does a kick animation!!!! Imagine...Gnome Warrior + jump + Kick

Druid
They get this cool underwater mount. It looks like a polar bear/panther/dunnowtf...it looks crazy lol

Priest
Dominate was in the game..but the max level was only 25 so it couldn't be cast. At least I tried

Cows are in the game...they weren't allowed to reveal the exact location on them though. But the cow looked badazz. They also summoned a couple Dread Lords and Fel Fiends (I think they might of been called something else). They also said the biggest mob in the game was a Kodo beast...then one of the reps said they SEEN a Dragon though....

This game looks AMAZING. I saw MANY different zones and every one was extremely detailed and diverse. No more of that dull everything looks the same crap. Even the instanced dungeon was detailed to the BONE. The one I saw, Shadow Fang Keep, the farther you went inside the more detailed it became..crazy. And the boss mob droped this WICKED mace, which looked like a Cobra Snake...badazz.

Humans get extra points for tradeskills as a racial trait. Dwarves get: natural mining, treasure finding (senses treasure on map) and frost resistance. Night elves get shadowmeld (kinda like stealth, so it might be tweaked) and nature resistance. Undead get immunity to charm and fear spells.

Theres also alot more I forgot to write, but my brain is on overload right now as I'm writing all of this off the top of my head. Ask questions if you want.

peace
Day Two Link
Kedian ist offline  
Alt 14.12.2003, 05:38   #3
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Zitat:
Original von 21_Blessings
I gave you guys some incorrect info last time. Warriors CAN duel wield and Hunters can not. Only Rogues and Warriors can use two weapons. Sorry about that.

Only Dwarven and Tauren Hunters can use guns at the moment...and they can't use bows, but can use crossbows. Throwing axes are in teh game, but they are mainly for pulling.

I got to mess around with a level 25 Dwarf Paladin. This dude from WARCRY was taking pictures of him while I was playing, I set up a couple of shots of the Pally's spellbook and a good look at the spell DIVINE FAVOR (its a weaker version of divine shield, but is cast on teh WHOLE party). The pics are pretty wicked and he said they would be up within a week...I got see to Duskfall, Tirisfal, Deadmines and the Stormwind Cathedral, I really can't not see how some people aren't impressed with the graphics. I was astounded with each of these zones, they had their own feel and atmosphere..I think the graphics are amazing...maybe I'm just easy to please..but im not . Anyways, I was killing some undead mobs in the Tirisfal Glades using most of the Pally's undead abilities. These are awesome imo. The spell Exorcism does about 90-110 direct dmg to undead, and later the Pally gets a spell called Judgement which is even more powerful. Sense Undead is a class ability I believe....and all the undead in the area show up on the mini map. Turn Undead, just makes the undead mob run away (like in Baldurs gate) pretty sweet. Pally's also get fist of justice, which stuns the opponent for 5 secs. He also had a Seal of Righteousness which adds 5 dmg to undead for 5 min.

Sorry, but not much new info.

peace
Day Three Link
Kedian ist offline  
Alt 14.12.2003, 06:57   #4
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Beiträge: 50

Zitat:
Original von Trevor "Distepre" Johnson
The amount of information given at Gen Con in Anaheim was mind blowing. So many little things that make this game so great. I can very easily say that WoW, even in its alpha stage, puts every MMO to shame. Most info was new to me, some not, but this game is absolutely amazing.

My Characters:
For the total amount of time I was able to play WoW, all 30 minutes of it, I made two characters: an Orc Shaman, and a Dwarf Paladin. Both were lots of fun, but I found the Paladin to be more entertaining. Got the Shaman to Level 2, and the Paladin to 3...within 15 minutes for both before I got kicked off.

Info:
  • Bars: Characters either have Mana (blue), Focus (orange), or Rage (red) bars. Mana of course, is used to cast spells. Focus increases as you stand still, and completely depletes as soon as you move - it is used to increase accuracy, and possibly increase damage by a bit (didn’t get a yes or no on that). Rage was something I only noticed on the Warriors. As you deal or take damage, your Rage increases. Most of the Warrior’s skills are based on how much Rage you have, so the more Rage, the more Skills you can use and the more damage they deal. I can’t specifically remember what the Rogue’s bar was called, but as you used a specific skill, small bubbles appeared by your character’s avatar, which would then allow you to use a skill.
  • Pets: Pets are not given to any character at the beginning of their journey. Warlock’s first pet is an Imp, which is given to him after he completes a quest, this can be done at Level 1. The Undead Warlock had to collect three skulls from a specific creep in order to obtain the Imp. Hunters, on the other hand, obtain Beast Taming at approximately Level 10. Pets Level up when you do (think early D2). You can teach your pet new skills and such by finding the respective Trainer (I.e. Boar Trainer for Boar pets, Imp trainer for Imp pet, etc.).
  • Factions: Faction standings are in! As you progress through the game, you can gain Faction points towards the opposite Faction. As a Blizzard Rep said, “You could be the Tauren that loves Humans.” If you obtain enough points, you may be able to group with the opposite faction, although you may still be attacked by guards (no final word yet).
  • Death Penalty: When you die, you have the choice of either waiting 5 minutes for someone to Resurrect you, or you can “Release Spirit.” Currently the death penalty for the game is “Resurrection Sickness” as one of the Reps put it. You just go back to your current Bind Point and have low health and mana that you must regenerate. They are still discussing what else will be added to that, but nothing too severe (hopefully nothing like FFXI).
  • Down Time: None. None at all. After a battle, by the time you walk up to the next creep, you have almost fully regenerated. That was for Levels 1 - 3, Regeneration might not be as quickly in the later levels. The Food reminds me very much of the Restoration Potion in Warcraft 3. Bread, for example, Regenerates 98 Health over 21 Seconds - I know they’re random numbers but that’s what it said.
  • Heroes: Seems that Heroes still have not been touched - one of the reasons why Beta is still not released, I believe. When I asked about them, the only info I could get what is already known. Hero status may be obtainable at approximately Level 40. Your hero will be decided on your Race and Class. Only example I got was the Dwarf + Warrior = Mountain King, of course the most obvious.
  • Talent Points: Totally different then what I was expecting. At beginning levels, you gain 10 TP each time you level up. Reps said, “I believe at Level 20 you begin to get 20 TP per level.” TP can be spent any time you want, any where, no Trainer needed. You choose what you want improve upon, which can be anywhere from increasing your Strength, to increasing damage done to Beasts. One way I would describe it is, if you’ve played Final Fantasy X - The Sphere Grid. Each slot gave your character a bonus to his stats one way or another. So stats are still very much customizable. At level 1 - 3, it cost me 10 TP to increase my Strength by one, and also 10 TP to increase my total health by 20. In the beginning, every talent that is available to you only costs 10 TP. Some Talents: Undead Slayer, Increase Strength/Agility/Dext/etc., Beast Slayer, Undead Slayer, and many more that I can’t remember specifically.
  • Skills: Skills will be taught to you by Trainers as you level up for a small money fee. From what I understand, TP has nothing to do with what skills you are able to learn. I overheard a Rep talking to someone about how you can make your current skills better is by having the Trainer improve upon them. So, you can either improve upon old skills, or get completely new ones.
  • Quests: “Something is wrong if you don’t have a Quest in your log,” one of the Reps had said. Each and every Quest has some story to it. None of them “bored” me at all. Whether I was delivering a letter, or slaying wolves for their meat, it was way too fun. Some quests are small, while others require many many steps to complete. The Abomination Quest as shown in CGW takes approximately 15 steps to complete.
  • Details: The amount of detail done in this game is amazing. Every wall, every tree, everything has amazing graphics and work done on it. Grass patches stick up in the ground, you can see your characters breath in the cold, if you start casting a spell twice in a row, there is a nice little transition. The graphics in game are so much better than what is shown in the screen shot. The movement is precise and I had yet to see any type of glitch in the surroundings. The whole game is eye candy, absolutely amazing.
  • Real Time: As everyone knows by now, during your Griffon/Wyvern/Bat rides, everything is real-time so you can watch battles take place while traveling. But also, the beginning cinematic for each race is real-time. If there are battles taking place while the camera is flying around town, you see it. You appreciate it much more when you see it then when being told about it.
  • Beta: When I asked one of the Programmers if Beta should still be expected this year, unfortunately, he said No, only in nicer terms of course. It seems there are a few important things that still need to be implemented into the game (Heroes, some PvP, etc.).
I can’t even put enough emotion into these words to say how amazing this game was. Everything people have said about “not ever looking at the Experience Bar because of the entertainment” is true. I had been playing and didn’t even realize I had leveled. The amount of work Blizzard has put into this game really shows, and I can’t even imagine what it will be in the end. This game is the turning point for the MMORPG genre. Either that, or the end of all other MMO’s, because if anyone is anyone, they will be giving this one a good hard look.
Link: WoW Stratics
Kedian ist offline  
Alt 14.12.2003, 06:58   #5
Level 10
 
 
Beiträge: 50

Zitat:
Original von SoCxRhijord
Introduction

World of Warcraft is a very simple game. Everyone can learn. The game was designed to the buffer between normal gamers and hardcore gamers. So hardcore PvP elements may not make it into this game, therfore this game may only be enjoyable by those who enjoy MMORPGs because they are Massively multiplayer and they are RPGs, and by those who have imaginations.

I like this game. Some will be dissapointed with it though. In all honesty, people may get bored with Quests, and Guilds may not even have guild houses in the first release. Therefore I believe the community in WoW will play a huge part to the game's fun factor.

How the game looks

Every living thing in the world moves every part of their body. It's amazing. Wolves growl, shake, wag tales, lay down, move their paws, yawn, ears flap, their body wiggles. There are so many animations in the game, everything actually seems to be alive.

Combat was truely impresive. I saw an Orc Shaman cast lightning bolt on a wolf, the lightning struck and arced and sparked, then afterwards the wolf was smoking from being burned.

A defias theif attacked someone who was playing a rogue night elf. I could hear grunts, clanks, bashes. The models reacted accordingly, they stepped back, blood splattering, the swords moved and collided with realistic physics. When you get hit with something that looks like it can hurt, your character reacts to it.

As one commented before, the landscape is truely unique. It is not generated. Every location is unique, you can remember where you are going because the characteristics. The world is realistic, the higher in altitude you get, you start seeing snow. And the land slopes are realisticly formed, they're not random. It's truely beleivable. The rep mentioned that there will not be "moss always on this side of the tree". Trees are all different, it seems.

Nothing is without creativity. The "dungeons" are definitly not boring, each seemed to have special characteristics - something you can remember with ease. You could probably ask a stranger what dungeon had this or that, and he could answer you.

Skeleton zombie death animation is too cool, it screams and its torso falls off.

Footprints in snow

Air Travel

Undead ride massive bats. Orcs, Tauren, and Trolls ride Wyverns. Dwarves, Humans, Gnomes ride Gryphons. Night Elves ride Hippogryphs

Beta

Rep doubted it would be out this year. Rep expected a 2004 release.

Game Facts

There are different kind of fishing poles, there are the best fishing poles, and the newbie ones. I was surprised when they told me how fishing worked. You use the ability, and your character casts it out into the water. When your bobber goes under, you click it! And then a fish appears in your inventory. If you don't click it, you lose the fish. The fish can be cooked with the cooking skill.

Beverages may not be in the game. They haven't been implimented yet. But cooking still will.

You can have an unlimited # of buffs, but the same versions of buffs do not stack. If you have +15 defense, and someone casts +20, you will forfeit the +15 defense buff for the +20.

Siege weapons for PvP are being discussed.

Gnome dance includes him slapping an imaginary butt.

Undead dance includes headbanging

Each Trade skill has about 30 things available to make.

Hunters can tame beasts. You can't tame dragons

Cartography will be a trade skill. It may reveal more map to you.

Shooting a ranged weapon works similarly to casting a spell, it has a "Shooting" bar at the bottem.

Race Cities stay true to their race's characteristics. If you're a night elf, you may have to go to a Dwarven city to learn blacksmithing.

There are no undefeatable creeps. No creeps require 800 people to kill.

You can duel anywhere, when someone defeats another in a duel, they are left with 1 hp.

"Rituals" that require up to 20 people to do are being discussed. Not a sure-thing though. Rituals have to have specific classes and races in order to work.

There are special unique weapons that drop from a specific race of creeps, but are EXTREMELY rare. If you kill 10,000 wolves, 1 special weapon with stats with the characteristic of a wolf will drop.. There are no server-special weapons. Anything can be found again by another player.

You can go to a racetrack and bet to win money. NPCs race, you bet which one will win.

Battle games such as "Capture the Flag" will be available. Guild wars can be fought in Arenas, and people can bet.

Mini-Games are still being discussed. Not implimented yet.

Vendors are organized. "Mace Vendor" "Sword Vendor" "Helmet Vendor" etc. (They have human names.)

There will be PvP servers.

Troll Females are worse than Tauren and Orc females combined. Fat, hunchback, saggy, big, yeah.

Defense makes you harder to hit, Armor reduces damage done.

Duel weilders may find it much more difficult to defeat someone with high armor, due to the 1h weapons lower damage. 2h weapons are good against high armor, but 2h weapon users find it difficult to beat rogues - with low hp and high damage / evade. Different things are good against different things.

Currently, Warriors and Rogues can duel-weild.

Horde Guilds can war Horde Guilds, and Alliance Guilds can do the same.

Guild houses are not implimented in yet. It might not make final release. the rep said it's like the Clan houses they wanted to do for Diablo II - but they never made it.

Torches are in the game, your character can carry a torch to light areas.

Not all classes have mana. Warriors have "Rage", Hunters have "Focus", Rogues have "Energy". Each of these can be used up for special attacks. Rage is gained by getting hit, or hitting. It vanishes slowly if your not doing anything. Focus is getting by sitting still, if you move - you lose focus. I'm not sure how you gain Energy, I think it works like mana.

Hitpoint regeneration stops during Combat.

There are no underwater dungeons that only the Undead can reach. The Undead can breath normally underwater but it is a conveniance thing.

You can jump from the highest point in the world, and land onto the lowest point without any damage being done to yourself.

When you step into a campfire, the fire engulfes you and embers go flying everywhere, damaging you quite quickly.

Warriors have a Kick ability, which primary use is to stop a spell from being casted.

You can change what language you speak in.

Technical Stuff

Game got a little slow sometimes. Machine was running Windows XP w/ a Geforce FX 5950 @ 1280x1024. I don't know the other specs.

Alt-Tab froze the game. Could have been anything, though.

You can remap controls.

There is a "look" button, where you hold it down and move the mouse, your character's head turns where you're lookin.
Link: WoW Stratics
Kedian ist offline  
Alt 14.12.2003, 14:17   #6
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Zitat:
Undead dance includes headbanging
Da musste ich gerade herzlich lachen bei der Vorstellung
Corryn ist offline  


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