Assassination Talents (21 points)
Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points
Increases your critical strike chance by 5%.
Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Improved Expose Armor - 3/3 points
Increases the armor reduced by your Expose Armor ability by 45%.
Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (8 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.
Subtlety Talents (22 points)
Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
Initiative - 4/5 points
Gives you a 60% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Sap - 3/3 points
Gives you a 90% chance to return to stealth mode after using your Sap ability.
Improved Cheap Shot - 1/2 point
Reduces the Energy cost of your Cheap Shot ability by 10.
Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other
Rogue abilities.
So zB. Die 3 Punkte in Expose Armor könntest umverteilen in alles mögliche, statt Camo/Ini könntest eins von beiden durch MoD ersetzen, Rest ist mehr oder minder Pflicht, ich hatte es zuletzt genau so. Die Eckpfeiler sind halt Cold Blood, Prep und 1/2 Cheap Shot, weil man ohne nicht stunlocken kann.
Das, was Du von mir wissen wolltest, hast eigtl verstanden, habs als Unterpunkt 1.5 in die Liste eingetragen, nachdem ich es erst vergessen hatte.