Talent Trees
18 Arcane // 33 Frost (ICE
MAGE)
QUOTE
Arcane Talents (18 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Frost Talents (33 points)
# Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
# Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.
# Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
# Piercing Ice - 2/3 points
Increases the damage done by your frost spells by 4%.
# Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
# Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
# Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
# Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.
# Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
# Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.
# Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Dies ist nicht ganz das Standard ice Build, hier würde der imp. Blizzard fehlen, der slowen kann, dies ist nützlich für
pvp, da aber blizzard nicht critten kann, ist es eigentlich nutzlos und nicht die 3 Talents points Wert, darum habe ich 3 punkte in imp. Cone of Cold gesetzt! Dieser Area macht im Frostnova Kombo bis zu 1050
DMG (bei ner crit chance über 50%) und das in einer Area und slowt den gegner noch zusätzlich! Ice Block, ist im Mass
PVP da, dein leben zu retten, im einzelnen die debuffs zu dispellen! Ice Barrier soll nochmaligs ein
HP Boost geben! Der Hauptnuke liegt hierbei auf Frostbolt! D.H. aber nicht, dass man hauptsächlich mit Frostbolt nuked! im
pvp herscht trotzdem noch scorch, fireball und frostbolt, sowie fireblast!
28 Arcane // 23 Fire (FURY
MAGE)
QUOTE
Arcane Talents (28 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Dampen Magic - 2/2 points
Increases the effect of your Dampen Magic spell by 50%.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Presence of Mind - 1/1 point
When activated, your next
Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
Frost Talents (0 points)
# None
Fire Talents (23 points)
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Improved Fire Blast - 5/5 points
Reduces the cooldown of your Fire Blast spell by 1.5 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Burning Soul - 1/3 point
Gives your fire spells a 25% chance to not lose casting time when you take damage.
# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
Der Fury
Mage baut auf schnelle casts, instants und crits auf! Er hält nicht soviel aus, kann aber deutlich mehr austeilen, als jeder andere
mage und das Dauerhaft! Sein Instant hierbei kann alles machen, Crowd Control durch instant sheep,
dmg durch instant Fireball uvm.
Dabei setzt dieser
mage NICHT! auf Pyroblast, da er eigentlich nur mit scorch unterwegs ist! Denn Scorch kann bis zu 600Dmg critten und das bei einem 1.5sec cast! man hat nur durch talents einen crit von 13%, was dann zusammengerechnet mit equip an die 20% kommt! Also der
Mage wenns auf
DMG ankommt!
21 Arcane // 30 Fire (Scorch oder auch KiteMage)
QUOTE
Arcane Talents (21 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Focus - 5/5 points
Reduces the chance that the opponent can resist your arcane spells by 10%.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Dampen Magic - 2/2 points
Increases the effect of your Dampen Magic spell by 50%.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Presence of Mind - 1/1 point
When activated, your next
Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Frost Talents (0 points)
# None
Fire Talents (30 points)
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
# Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.
# Improved Scorch - 5/5 points
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.
# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
# Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
Der Kite
Mage setzt auf range und auch auf slow effekten, er handhabt mit frostbolt rank 1(1.5 sec cast time und 60% slow) und Cone of Cold rank1 (weniger manakosten) und kitet immer aus der range raus! Mit improved scorch hat man beim kiten dann auch noch nen schönes extra, den
dmg (wobei es in der vorherigen wesentlich besser war), man kann gute crits mit scorch landen und so den gegner immer schön auf range halten! Er hat nicht wie normale mages die bombe, sondern setzt auf arcane focus, der dazu da sein soll, den gegner gesheept zu lassen! Manaschild braucht man dank patch gar nichmehr! Also der fight sieht so aus: gegner sheepn, max range fireball und ab da nur noch kiten kiten kiten, gegner immer wieder mit scorch zuspammen, critten und wenns zu hart wird auf instant zurückgreifen!
Arcane 31 // Fire 20 (Instability
Mage)
QUOTE
Arcane Talents (31 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Dampen Magic - 2/2 points
Increases the effect of your Dampen Magic spell by 50%.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Presence of Mind - 1/1 point
When activated, your next
Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
# Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
# None
Fire Talents (20 points)
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
# Burning Soul - 2/3 points
Gives your fire spells a 50% chance to not lose casting time when you take damage.
Diese Art von
mage, setzt sich aus dem enormen
dmg zusammen innerhalb von 15 sekunden! Er sheept den Gegner und haut soviele
dmg spells wie möglich raus! Dazu eröffnet er mit einem Fireball gefolgt von fireblast, Pressence of Mind -> Pyorblast , CoC oder Scorch, der gegner sollte nun ordentlichen
dmg abbekommen haben und kurz vor dem aus sein das liegt daran, dass der gegner nunr an die 3k
dmg abbekommen hat ohne iergendeinen crit! Das hat aber auch leider zur folge, dass der
Mage absolut am limit seines Manas liegt!